OPAL (Object Oriented Parallel Accelerator Library) 2022.1
OPAL
Euclid3DGeometry.h
Go to the documentation of this file.
1/*
2 * Copyright (c) 2014, Chris Rogers
3 * All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 * 1. Redistributions of source code must retain the above copyright notice,
7 * this list of conditions and the following disclaimer.
8 * 2. Redistributions in binary form must reproduce the above copyright notice,
9 * this list of conditions and the following disclaimer in the documentation
10 * and/or other materials provided with the distribution.
11 * 3. Neither the name of STFC nor the names of its contributors may be used to
12 * endorse or promote products derived from this software without specific
13 * prior written permission.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#ifndef CLASSIC_BEAMLINEGEOMETRY_Euclid3DGeometry_HH
29#define CLASSIC_BEAMLINEGEOMETRY_Euclid3DGeometry_HH
30
33
34// Euclid3D represents an aribitrary 3-d rotation and displacement.
35class Euclid3D;
36
44 public:
45
46 Euclid3DGeometry(Euclid3D transformation);
48 virtual ~Euclid3DGeometry();
49 const Euclid3DGeometry &operator=(const Euclid3DGeometry &right);
50
52 // Return the length of the geometry, measured along the design arc.
53 virtual double getArcLength() const;
54
56 // Return or the design length of the geometry.
57 // Depending on the element this may be the arc length or the
58 // straight length.
59 virtual double getElementLength() const;
60
62 // Assign the design length of the geometry.
63 // Depending on the element this may be the arc length or the
64 // straight length.
65 virtual void setElementLength(double length);
66
69 // Return the transform of the local coordinate system from the
70 // position [b]fromS[/b] to the position [b]toS[/b].
71 virtual Euclid3D getTransform(double fromS, double toS) const;
72
74 // Corresponds to the Euclid3D
75 virtual Euclid3D getTotalTransform() const;
76 private:
78};
79
80#endif // #ifndef CLASSIC_BEAMLINEGEOMETRY_Euclid3DGeometry_HH
Displacement and rotation in space.
Definition: Euclid3D.h:68
virtual ~Euclid3DGeometry()
virtual double getElementLength() const
Get geometry length.
const Euclid3DGeometry & operator=(const Euclid3DGeometry &right)
virtual Euclid3D getTransform(double fromS, double toS) const
Euclid3DGeometry(Euclid3D transformation)
virtual Euclid3D getTotalTransform() const
Get total transform from beginning to end.
Euclid3D transformation_m
virtual double getArcLength() const
Get arc length.
virtual void setElementLength(double length)
Set geometry length.
Abstract base class for accelerator geometry classes.
Definition: Geometry.h:43