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| Drift (const std::string &name) |
| Constructor with given name. More...
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| Drift () |
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| Drift (const Drift &right) |
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virtual | ~Drift () |
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virtual void | accept (BeamlineVisitor &) const override |
| Apply visitor to Drift. More...
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virtual void | initialise (PartBunchBase< double, 3 > *bunch, double &startField, double &endField) override |
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virtual void | finalise () override |
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virtual bool | bends () const override |
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virtual ElementBase::ElementType | getType () const override |
| Get element type std::string. More...
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virtual void | getDimensions (double &zBegin, double &zEnd) const override |
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void | setNSlices (const std::size_t &nSlices) |
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std::size_t | getNSlices () const |
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virtual int | getRequiredNumberOfTimeSteps () const override |
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| Component (const std::string &name) |
| Constructor with given name. More...
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| Component () |
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| Component (const Component &right) |
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virtual | ~Component () |
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virtual EMField & | getField ()=0 |
| Return field. More...
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virtual const EMField & | getField () const =0 |
| Return field. More...
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EVector | Efield (const Point3D &P) const |
| Return the field in a point. More...
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BVector | Bfield (const Point3D &P) const |
| Return the field in a point. More...
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EVector | Efield (const Point3D &P, double t) const |
| Return the field in a point. More...
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BVector | Bfield (const Point3D &P, double t) const |
| Return the field in a point. More...
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EBVectors | EBfield (const Point3D &P) const |
| Return the field in a point. More...
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EBVectors | EBfield (const Point3D &P, double t) const |
| Return the field in a point. More...
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virtual bool | apply (const size_t &i, const double &t, Vector_t &E, Vector_t &B) |
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virtual bool | apply (const Vector_t &R, const Vector_t &P, const double &t, Vector_t &E, Vector_t &B) |
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virtual bool | applyToReferenceParticle (const Vector_t &R, const Vector_t &P, const double &t, Vector_t &E, Vector_t &B) |
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virtual bool | getPotential (const Vector_t &, const double &, Vector_t &, double &) |
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virtual double | getDesignEnergy () const |
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virtual void | setDesignEnergy (const double &energy, bool changeable=true) |
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virtual void | goOnline (const double &kineticEnergy) |
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virtual void | goOffline () |
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virtual bool | Online () |
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virtual void | setComponentType (std::string) |
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virtual std::string | getComponentType () const |
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virtual const ElementBase & | getDesign () const |
| Return design element. More...
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virtual void | trackBunch (PartBunchBase< double, 3 > *bunch, const PartData &, bool revBeam, bool revTrack) const |
| Track particle bunch. More...
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virtual void | trackMap (FVps< double, 6 > &map, const PartData &, bool revBeam, bool revTrack) const |
| Track a map. More...
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void | setExitFaceSlope (const double &) |
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| ElementBase (const std::string &name) |
| Constructor with given name. More...
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| ElementBase () |
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| ElementBase (const ElementBase &) |
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virtual | ~ElementBase () |
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virtual const std::string & | getName () const |
| Get element name. More...
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virtual void | setName (const std::string &name) |
| Set element name. More...
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std::string | getTypeString () const |
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virtual BGeometryBase & | getGeometry ()=0 |
| Get geometry. More...
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virtual const BGeometryBase & | getGeometry () const =0 |
| Get geometry. More...
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virtual double | getArcLength () const |
| Get arc length. More...
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virtual double | getElementLength () const |
| Get design length. More...
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virtual void | setElementLength (double length) |
| Set design length. More...
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virtual void | getElementDimensions (double &begin, double &end) const |
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virtual double | getOrigin () const |
| Get origin position. More...
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virtual double | getEntrance () const |
| Get entrance position. More...
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virtual double | getExit () const |
| Get exit position. More...
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virtual Euclid3D | getTransform (double fromS, double toS) const |
| Get transform. More...
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virtual Euclid3D | getTransform (double s) const |
| Get transform. More...
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virtual Euclid3D | getTotalTransform () const |
| Get transform. More...
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virtual Euclid3D | getEntranceFrame () const |
| Get transform. More...
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virtual Euclid3D | getExitFrame () const |
| Get transform. More...
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virtual Euclid3D | getEntrancePatch () const |
| Get patch. More...
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virtual Euclid3D | getExitPatch () const |
| Get patch. More...
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virtual double | getAttribute (const std::string &aKey) const |
| Get attribute value. More...
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virtual bool | hasAttribute (const std::string &aKey) const |
| Test for existence of an attribute. More...
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virtual void | removeAttribute (const std::string &aKey) |
| Remove an existing attribute. More...
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virtual void | setAttribute (const std::string &aKey, double val) |
| Set value of an attribute. More...
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virtual Channel * | getChannel (const std::string &aKey, bool create=false) |
| Construct a read/write channel. More...
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virtual const ConstChannel * | getConstChannel (const std::string &aKey) const |
| Construct a read-only channel. More...
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virtual ElementBase * | clone () const =0 |
| Return clone. More...
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virtual ElementBase * | copyStructure () |
| Make a structural copy. More...
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bool | isSharable () const |
| Test if the element can be shared. More...
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virtual void | makeSharable () |
| Set sharable flag. More...
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bool | update (const AttributeSet &) |
| Update element. More...
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virtual void | setBoundaryGeometry (BoundaryGeometry *geo) |
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virtual BoundaryGeometry * | getBoundaryGeometry () const |
| return the attached boundary geometrt object if there is any More...
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virtual bool | hasBoundaryGeometry () const |
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virtual void | setWake (WakeFunction *wf) |
| attach a wake field to the element More...
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virtual WakeFunction * | getWake () const |
| return the attached wake object if there is any More...
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virtual bool | hasWake () const |
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virtual void | setParticleMatterInteraction (ParticleMatterInteractionHandler *spys) |
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virtual ParticleMatterInteractionHandler * | getParticleMatterInteraction () const |
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virtual bool | hasParticleMatterInteraction () const |
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void | setCSTrafoGlobal2Local (const CoordinateSystemTrafo &ori) |
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CoordinateSystemTrafo | getCSTrafoGlobal2Local () const |
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void | releasePosition () |
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void | fixPosition () |
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bool | isPositioned () const |
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virtual CoordinateSystemTrafo | getEdgeToBegin () const |
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virtual CoordinateSystemTrafo | getEdgeToEnd () const |
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void | setAperture (const ApertureType &type, const std::vector< double > &args) |
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std::pair< ElementBase::ApertureType, std::vector< double > > | getAperture () const |
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virtual bool | isInside (const Vector_t &r) const |
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void | setMisalignment (const CoordinateSystemTrafo &cst) |
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void | getMisalignment (double &x, double &y, double &s) const |
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CoordinateSystemTrafo | getMisalignment () const |
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void | setActionRange (const std::queue< std::pair< double, double > > &range) |
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void | setCurrentSCoordinate (double s) |
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void | setRotationAboutZ (double rotation) |
| Set rotation about z axis in bend frame. More...
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double | getRotationAboutZ () const |
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virtual BoundingBox | getBoundingBoxInLabCoords () const |
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void | setOutputFN (std::string fn) |
| Set output filename. More...
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std::string | getOutputFN () const |
| Get output filename. More...
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void | setElementPosition (double elemedge) |
| Access to ELEMEDGE attribute. More...
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double | getElementPosition () const |
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bool | isElementPositionSet () const |
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int | addReference () const |
| Increment reference count. More...
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int | removeReference () const |
| Decrement the reference count. More...
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bool | isShared () const |
| Test for sharing. More...
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Interface for drift space.
Definition at line 33 of file Drift.h.