1#ifndef CLASSIC_BeamlineGeometry_HH
2#define CLASSIC_BeamlineGeometry_HH
Displacement and rotation in space.
Abstract base class for accelerator geometry classes.
An abstract sequence of beam line components.
Implements the composite geometry of a beam line.
BeamlineGeometry(const BeamlineGeometry &)
void operator=(const BeamlineGeometry &)
virtual double getExit() const
Get exit position.
virtual Euclid3D getTransform(double fromS, double toS) const
Get transform.
virtual ~BeamlineGeometry()
virtual Euclid3D getEntranceFrame() const
Get transform.
virtual double getArcLength() const
Get arc length.
virtual double getElementLength() const
Get element length.
virtual Euclid3D getTotalTransform() const
Get transform.
virtual Euclid3D getExitFrame() const
Get transform.
virtual double getOrigin() const
Get origin position.
virtual double getEntrance() const
Get entrance position.