cross_product(const Vector3 &rkVector) const | mesh::Vector3 | [inline] |
dot_product(const Vector3 &vec) const | mesh::Vector3 | [inline] |
is_zero_length(void) const | mesh::Vector3 | [inline] |
length() const | mesh::Vector3 | [inline] |
make_ceil(const Vector3 &cmp) | mesh::Vector3 | [inline] |
make_floor(const Vector3 &cmp) | mesh::Vector3 | [inline] |
mid_point(const Vector3 &vec) const | mesh::Vector3 | [inline] |
normalise() | mesh::Vector3 | [inline] |
normalised_copy(void) const | mesh::Vector3 | [inline] |
operator *(Real fScalar) const | mesh::Vector3 | [inline] |
operator *(const Vector3 &rhs) const | mesh::Vector3 | [inline] |
operator *(Real fScalar, const Vector3 &rkVector) | mesh::Vector3 | [friend] |
operator *=(Real fScalar) | mesh::Vector3 | [inline] |
operator *=(const Vector3 &rkVector) | mesh::Vector3 | [inline] |
operator!=(const Vector3 &rkVector) const | mesh::Vector3 | [inline] |
operator+(const Vector3 &rkVector) const | mesh::Vector3 | [inline] |
operator+=(const Vector3 &rkVector) | mesh::Vector3 | [inline] |
operator-(const Vector3 &rkVector) const | mesh::Vector3 | [inline] |
operator-() const | mesh::Vector3 | [inline] |
operator-=(Real fScalar) | mesh::Vector3 | [inline] |
operator-=(const Vector3 &rkVector) | mesh::Vector3 | [inline] |
operator/(Real fScalar) const | mesh::Vector3 | [inline] |
operator/=(Real fScalar) | mesh::Vector3 | [inline] |
operator<(const Vector3 &rhs) const | mesh::Vector3 | [inline] |
operator<(Real scalar) const | mesh::Vector3 | [inline] |
operator<<(std::ostream &o, const Vector3 &v) | mesh::Vector3 | [friend] |
operator<=(const Vector3 &rhs) const | mesh::Vector3 | [inline] |
operator<=(Real scalar) const | mesh::Vector3 | [inline] |
operator=(const Vector3 &rkVector) | mesh::Vector3 | [inline] |
operator==(const Vector3 &rkVector) const | mesh::Vector3 | [inline] |
operator>(const Vector3 &rhs) const | mesh::Vector3 | [inline] |
operator>(Real scalar) const | mesh::Vector3 | [inline] |
operator>=(Real scalar) const | mesh::Vector3 | [inline] |
operator[](unsigned i) const | mesh::Vector3 | [inline] |
operator[](unsigned i) | mesh::Vector3 | [inline] |
perpendicular(void) const | mesh::Vector3 | [inline] |
reflect(const Vector3 &normal) | mesh::Vector3 | [inline] |
squared_length() const | mesh::Vector3 | [inline] |
UNIT_SCALE | mesh::Vector3 | [static] |
UNIT_X | mesh::Vector3 | [static] |
UNIT_Y | mesh::Vector3 | [static] |
UNIT_Z | mesh::Vector3 | [static] |
Vector3() | mesh::Vector3 | [inline] |
Vector3(Real fX, Real fY, Real fZ) | mesh::Vector3 | [inline] |
Vector3(Real afCoordinate[3]) | mesh::Vector3 | [inline] |
Vector3(int afCoordinate[3]) | mesh::Vector3 | [inline] |
Vector3(const Real *const r) | mesh::Vector3 | [inline] |
Vector3(const Vector3 &rkVector) | mesh::Vector3 | [inline] |
x | mesh::Vector3 | |
y | mesh::Vector3 | |
z | mesh::Vector3 | |
ZERO | mesh::Vector3 | [static] |