| checkPoint(const std::vector< double > &point) const | interpolation::VectorMap | inlinevirtual |
| checkValue(const std::vector< double > &value) const | interpolation::VectorMap | inlinevirtual |
| clear() | interpolation::Interpolator3dGridTo3d | inline |
| clone() const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
| coordinates_m | interpolation::Interpolator3dGridTo3d | protected |
| function(const double Point[3], double Value[3]) const | interpolation::Interpolator3dGridTo3d | |
| function(const Mesh::Iterator &point, double *value) const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
| interpolation::VectorMap::function(const double *point, double *value) const =0 | interpolation::VectorMap | pure virtual |
| functionAppend(const std::vector< std::vector< double > > &point_vec, std::vector< std::vector< double > > &value_vec) const | interpolation::VectorMap | inlinevirtual |
| functionPrime(const double Point[3], double Value[3], int axis) const | interpolation::Interpolator3dGridTo3d | |
| getMesh() const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
| getNumberOfXCoords() const | interpolation::Interpolator3dGridTo3d | inline |
| getNumberOfYCoords() const | interpolation::Interpolator3dGridTo3d | inline |
| getNumberOfZCoords() const | interpolation::Interpolator3dGridTo3d | inline |
| getPointDimension() const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
| getValueDimension() const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
| interpolationAlgorithm enum name | interpolation::Interpolator3dGridTo3d | |
| Interpolator3dGridTo3d(ThreeDGrid *grid, double ***Bx, double ***By, double ***Bz, interpolationAlgorithm algo=TRILINEAR) | interpolation::Interpolator3dGridTo3d | inline |
| Interpolator3dGridTo3d(const Interpolator3dGridTo3d &interpolator) | interpolation::Interpolator3dGridTo3d | |
| interpolator_m | interpolation::Interpolator3dGridTo3d | protected |
| setAll(ThreeDGrid *grid, double ***Bx, double ***By, double ***Bz, interpolationAlgorithm algo=TRILINEAR) | interpolation::Interpolator3dGridTo3d | |
| setGrid(ThreeDGrid *grid) | interpolation::Interpolator3dGridTo3d | inline |
| setX(int nCoords, double *x) | interpolation::Interpolator3dGridTo3d | inline |
| setY(int nCoords, double *y) | interpolation::Interpolator3dGridTo3d | inline |
| setZ(int nCoords, double *z) | interpolation::Interpolator3dGridTo3d | inline |
| TRILINEAR enum value | interpolation::Interpolator3dGridTo3d | |
| ~Interpolator3dGridTo3d() | interpolation::Interpolator3dGridTo3d | inline |
| ~VectorMap() | interpolation::VectorMap | inlinevirtual |