checkPoint(const std::vector< double > &point) const | interpolation::VectorMap | inlinevirtual |
checkValue(const std::vector< double > &value) const | interpolation::VectorMap | inlinevirtual |
clear() | interpolation::Interpolator3dGridTo1d | inline |
clone() const | interpolation::TriLinearInterpolator | inlinevirtual |
coordinates_m | interpolation::Interpolator3dGridTo1d | protected |
deleteFunc(double ***func) | interpolation::Interpolator3dGridTo1d | |
f_m | interpolation::Interpolator3dGridTo1d | protected |
function(const double Point[3], double Value[1]) const | interpolation::TriLinearInterpolator | virtual |
function(const Mesh::Iterator &point, double *value) const | interpolation::TriLinearInterpolator | inlinevirtual |
interpolation::Interpolator3dGridTo1d::function() const | interpolation::Interpolator3dGridTo1d | inline |
interpolation::VectorMap::function(const double *point, double *value) const =0 | interpolation::VectorMap | pure virtual |
functionAppend(const std::vector< std::vector< double > > &point_vec, std::vector< std::vector< double > > &value_vec) const | interpolation::VectorMap | inlinevirtual |
getMesh() const | interpolation::Interpolator3dGridTo1d | inlinevirtual |
getNumberOfXCoords() const | interpolation::Interpolator3dGridTo1d | inline |
getNumberOfYCoords() const | interpolation::Interpolator3dGridTo1d | inline |
getNumberOfZCoords() const | interpolation::Interpolator3dGridTo1d | inline |
getPointDimension() const | interpolation::Interpolator3dGridTo1d | inlinevirtual |
getValueDimension() const | interpolation::Interpolator3dGridTo1d | inlinevirtual |
Interpolator3dGridTo1d(ThreeDGrid *grid, double ***F) | interpolation::Interpolator3dGridTo1d | inline |
Interpolator3dGridTo1d() | interpolation::Interpolator3dGridTo1d | inline |
setAll(ThreeDGrid *grid, double ***F) | interpolation::Interpolator3dGridTo1d | inline |
setF(double ***inF) | interpolation::Interpolator3dGridTo1d | inline |
setGrid(ThreeDGrid *grid) | interpolation::Interpolator3dGridTo1d | inline |
setX(int nCoords, double *x) | interpolation::Interpolator3dGridTo1d | inline |
setY(int nCoords, double *y) | interpolation::Interpolator3dGridTo1d | inline |
setZ(int nCoords, double *z) | interpolation::Interpolator3dGridTo1d | inline |
TriLinearInterpolator(ThreeDGrid *grid, double ***F) | interpolation::TriLinearInterpolator | inline |
TriLinearInterpolator(const TriLinearInterpolator &tli) | interpolation::TriLinearInterpolator | |
~Interpolator3dGridTo1d() | interpolation::Interpolator3dGridTo1d | inlinevirtual |
~TriLinearInterpolator() | interpolation::TriLinearInterpolator | inline |
~VectorMap() | interpolation::VectorMap | inlinevirtual |