checkPoint(const std::vector< double > &point) const | interpolation::VectorMap | inlinevirtual |
checkValue(const std::vector< double > &value) const | interpolation::VectorMap | inlinevirtual |
clear() | interpolation::Interpolator3dGridTo3d | inline |
clone() const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
coordinates_m | interpolation::Interpolator3dGridTo3d | protected |
function(const double Point[3], double Value[3]) const | interpolation::Interpolator3dGridTo3d | |
function(const Mesh::Iterator &point, double *value) const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
interpolation::VectorMap::function(const double *point, double *value) const =0 | interpolation::VectorMap | pure virtual |
functionAppend(const std::vector< std::vector< double > > &point_vec, std::vector< std::vector< double > > &value_vec) const | interpolation::VectorMap | inlinevirtual |
functionPrime(const double Point[3], double Value[3], int axis) const | interpolation::Interpolator3dGridTo3d | |
getMesh() const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
getNumberOfXCoords() const | interpolation::Interpolator3dGridTo3d | inline |
getNumberOfYCoords() const | interpolation::Interpolator3dGridTo3d | inline |
getNumberOfZCoords() const | interpolation::Interpolator3dGridTo3d | inline |
getPointDimension() const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
getValueDimension() const | interpolation::Interpolator3dGridTo3d | inlinevirtual |
interpolationAlgorithm enum name | interpolation::Interpolator3dGridTo3d | |
Interpolator3dGridTo3d(ThreeDGrid *grid, double ***Bx, double ***By, double ***Bz, interpolationAlgorithm algo=TRILINEAR) | interpolation::Interpolator3dGridTo3d | inline |
Interpolator3dGridTo3d(const Interpolator3dGridTo3d &interpolator) | interpolation::Interpolator3dGridTo3d | |
interpolator_m | interpolation::Interpolator3dGridTo3d | protected |
setAll(ThreeDGrid *grid, double ***Bx, double ***By, double ***Bz, interpolationAlgorithm algo=TRILINEAR) | interpolation::Interpolator3dGridTo3d | |
setGrid(ThreeDGrid *grid) | interpolation::Interpolator3dGridTo3d | inline |
setX(int nCoords, double *x) | interpolation::Interpolator3dGridTo3d | inline |
setY(int nCoords, double *y) | interpolation::Interpolator3dGridTo3d | inline |
setZ(int nCoords, double *z) | interpolation::Interpolator3dGridTo3d | inline |
TRILINEAR enum value | interpolation::Interpolator3dGridTo3d | |
~Interpolator3dGridTo3d() | interpolation::Interpolator3dGridTo3d | inline |
~VectorMap() | interpolation::VectorMap | inlinevirtual |