_max_depth | mesh::LooseOctree< NodeType > | [private] |
_root | mesh::LooseOctree< NodeType > | [private] |
add_node(NodeType *node, Octant< NodeType > *start=0, int depth=0) | mesh::LooseOctree< NodeType > | |
export_vtk() | mesh::LooseOctree< NodeType > | |
export_vtk_level(int level, std::string filename) | mesh::LooseOctree< NodeType > | |
export_vtk_recursive(Octant< NodeType > *octant, int depth, int x, int y, int z, int target_depth, std::vector< int > &cells) | mesh::LooseOctree< NodeType > | [protected] |
filter typedef | mesh::LooseOctree< NodeType > | |
find_nodes_by_point(const Vector3 &coord, std::vector< NodeType * > &node_list, int &nof_visited, LooseOctree::filter filter, Octant< NodeType > *octant=0) | mesh::LooseOctree< NodeType > | |
find_one_node_by_point(const Vector3 &coord, int &nof_visited, LooseOctree::filter filter, Octant< NodeType > *octant=0) | mesh::LooseOctree< NodeType > | |
get_statistics(int &max_depth, double &avg_node_depth, int &nof_octants, int &nof_nodes) | mesh::LooseOctree< NodeType > | |
get_statistics_recursive(Octant< NodeType > *octant, int depth, int &max_depth, double &sum_depth, int &nof_octants, int &nof_nodes) | mesh::LooseOctree< NodeType > | [protected] |
LooseOctree(const Vector3 ¢er, double length, int max_depth) | mesh::LooseOctree< NodeType > | |
~LooseOctree() | mesh::LooseOctree< NodeType > | |